Dreams Of Heritage
UoG Assignment - Environment Design
Dreams of Heritage is an exploration game created during a Level Design assignment at University. You play as Eleanor, a girl who falls asleep and enters a dream state where she travels through the eras to discover information about her family members lives when they were younger. Throughout the 3 levels, you collect a series of items and notes that each have a unique piece of information about the relative that lived in that era.
A build of the game can be provided on request
For Dreams of Heritage, I was tasked with creating the environments. I created all assets for the 50's Diner Scene as well as the 70s Disco Scene. The 90s Kids Room Scene was created by me, however I used asset packs from the Unreal Engine store. Despite not making the furniture in the 90s scene, I did still create the 4 key items, along with a SNES Console and a TV that has the function to turn on and off. In the 50s scene I also created a panning texture for the jukebox and in the 70s scene I made a dancefloor and a lava lamp. Each Scene had 4 key items and 3 notes which I also created.